A modern slasher with free-flow katana combat, light RPG progression, and story-driven exploration of an abandoned Wyoming town.

How It Feels

Katana impact in combat

Juicy and Impactful

Blood, sparks, breakable props, enemy reactions, and sharp sound design reinforce every action. Hits are loud, clean, and satisfying.

Characters in a red-lit town

Eerie and Story-rich

The story unfolds through comms, melancholic cutscenes, and environmental fragments, building tension without slowing you down.

Snowy parking lot combat

Beautiful and Wrong

A quiet Wyoming town built for tension: harsh lights, rain, fog, long empty streets, and calm stretches that make combat feel even more violent.

How It Plays

Close-quarters katana combat

Free-flow Katana Combat

Fluid, momentum-based melee, stay aggressive, stay moving. Dash, parry, control crowd.

Exploring a dark residential street

Exploration

Explore an abandoned Wyoming town built as interconnected districts. You return with new context, new routes, and new objectives.

Player fighting multiple enemies

Upgrades You Feel

Light RPG progression with upgrades that change how you play. More speed means you actually move faster, instantly.

Protagonist Complex One poster

Try the free demo on Steam

Try the free demo on Steam, wishlist the full game, and follow development.

Trailer

Watch the Trailer